

#nestopia_button_shift=Shift Buttons Clockwise disabled|enabled #nestopia_ram_power_state=RAM Power-on State 0x00|0xFF|random Like the previous reply, I can see that the controller's signal is being taken in (in Control Pannel/joystick) and that Nestopia registers it on the input options (shows up as 'Retro' under the joystick options), but I can't get Nestopia to select it as the main.

I bought a Nintendo usb controller from Retrozone, and I can't get it to work either.
Nestopia setup controller windows#
#nestopia_favored_system=System Region auto|ntsc|pal|famicom|dendy Yea, I am using Nestopia on Windows XP as well. #nestopia_genie_distortion=Game Genie Sound Distortion disabled|enabled what kind of controller are you trying to use it has to be plugged into your computer before you open nestopia or it wont realize its there. #nestopia_aspect=Preferred Aspect Ratio auto|ntsc|pal|4:3 #nestopia_overscan_h=Mask Overscan (Horizontal) disabled|enabled #nestopia_overscan_v=Mask Overscan (Vertical) enabled|disabled #nestopia_fds_auto_insert=FDS Auto Instert enabled|disabled #nestopia_select_adapter=4 Player Adapter auto|ntsc|famicom #nestopia_overclock=CPU Speed (Overclock) 1x|2x #nestopia_nospritelimit=Remove Sprite Limit disabled|enabled #nestopia_palette=Palette cxa2025as|consumer|canonical|alternative|rgb|pal|composite-direct-fbx|pvm-style-d93-fbx|ntsc-hardware-fbx|nes-classic-fbx-fs|raw|custom #nestopia_blargg_ntsc_filter=Blargg NTSC Filter disabled|composite|svideo|rgb|monochrome Click on the Type (Pad 1 most likely) then the Set All button. (Plug your controller before you start Nestopia) Set All and enter an input. Is there a way to fix thisI followed the advice in this thread. Some time ago I implemented basic core options change function for testing purposes but even if we add extended version of it into the master branch I'm not sure whether it'll be a good thing to let users override core options on game-to-game basis and it's actually hard to implement. Options and Input to configure your controller or your keyboard. Everytime I close and re open NEStopia, I have to put my controller inputs into it again. Some games will not recognize the adapter correctly through the NstDatabase.xml database, this option should help fix that. Manually select a 4 Player Adapter if needed. xml anymore.Ĥ Player Adapter (auto|ntsc|famicom) In the latest nestopia core they integrated database file into the core, I can be wrong, but now it's not possible to change it without core recompile and it won't read. Games from the db are being searched by their crc + sha1 hashes and I can confirm that even proper ROMs still won't work with more than 2 players, so it's not ROM hashing issue. I assume it should automatically enable multitap controller for such games from the file. The Nestopia UE core uses the NstDatabase.xml database file to detect which games have multitap support. So, I tested 4p mode in some NES multitap games including RCPro but none of them worked despite the fact that input is properly forwarded into all 4 ports in the core.Īs it stated on the page of Nestopia Libretro fork:
